Passionate Game Design

Jonathan Walton On The Extraordinarily Horrible Children of Raven’s Hollow

Jonathan Walton, the originator of the Murderland contest, has kind words to say about The Extraordinarily Horrible Children of Raven’s Hollow.  Thank you Jonathan!

“Premise: Players take on the roles of children, adults, and ravens in a Edward Gory picture book. The children dare each other to do things that are potentially deadly for either the child attempting it or the adult it’s attempted on. Dice are rolled and gradually move around the table between various children and the pools representing the adults and ravens (who intervene in these proceedings). The endgame is triggered when only one child is left alive.

“Thoughts: Brilliantly conceived and executed. While the dice mechanic most likely needs to be playtested thoroughly, to ensure that the endgame doesn’t come too soon or too late and that there’s a nice amount of give and take, the rules are simple, direct, and very clear. The only thing lacking — in my mind — is more formal descriptive guidelines, since the Gory tone seems as important as having children die in horrible accidents (which might not otherwise be amusing). More closely limiting players to storybook phrasings, very short, terse phrases (“So Saul placed his head in the alligator’s mouth”), seems like it would be more effective than the florid descriptive passages Jesse recommends. Honestly, I feel like the visual details of the Gory-esque landscape might be best left to the imagination. Still, that’s more of a personal preference than a problem with the game. However the events of play are described, I can’t wait to play this one.

“Conclusion: Baked.”

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