Sorcerer

  • Imagine for a moment that I put a blank sheet of paper and a pencil in front of you and tell you to write. Imagine that I tell you to write a paragraph. Imagine I tell you to write a paragraph about an apple. Imagine that I tell you to write a paragraph describing an…

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  • So one of the topics it was requested of me to discuss is the application of demon abilities. Here is my number one tip for working with demon abilities: Do not look at the list of abilities while designing the demon. Start with imagining what the demon looks like an what you would like it…

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  • Some people find it odd that Sorcery is disproportionately difficult to do relative to anything else in a game called Sorcerer. Other people think the rituals in the game are task resolution complete with a whiff factor. These two misconceptions are related. Let’s take a look at the most conceptually difficult ritual: Contact. Contact is…

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  • This post is going to be the hardest to write because in some sense this is where I stop telling you how to play chords and start telling you how to compose music. This is a serious look at how the mechanics of Sorcerer touch the narrative. Just what is the toolkit designed to DO?…

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  • In my thread on conflict subtleties I talked about the case where a man is chasing a woman and there’s a fence between. I noted that the fence was not a character in conflict with the man but rather a modifier on his conflict with the woman. There are, however, some cases where a character…

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  • Physical conflicts in Sorcerer are fairly straightforward because their consequences are rather obvious from the declared action. If I’m trying to shoot you and I succeed you have a bullet ripping through you. However, social conflicts require a bit of special attention because Sorcerer preserves player (GM included) autonomy over his or her character (NPCs…

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  • I’ve encountered some people who seem to be under the impression that Sorcerer uses task resolution rather than conflict resolution. Sometimes this is because of the lack of techniques like stakes and sometimes this is because of the scale of resolution such as resolving a single whack with a crowbar. Stakes and scale do not…

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  • The whole idea of games that take practice has been floating around my head for a few days now. When push comes to shove the game I always want to play and the game I always want to get better at is Sorcerer. So, this is a first in a series (of how many I…

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